With DiRT 4, Codemasters have sought to combine the levels of thrill and realism from last year’s DiRT Rally with the fearless excitement, accessibility and adrenaline-fuelled races previously seen in its critically acclaimed prequels DiRT 2 and DiRT 3.
Featuring classic rally racing that continues to build on the foundations set by the Colin McRae Rally games, the bruising contests from the official FIA World Rallycross Championship, the crazy battles of racing trucks and buggies, and the outrageous fun of open events in Joyride, players will face challenges from locations that span three continents.
• OVER 50 OF THE MOST BREATH-TAKING OFF-ROAD CARS EVER BUILT – Including Ford Fiesta R5, Mitsubishi Lancer Evolution VI, Subaru WRX STI NR4 and Audi Sport quattro S1 E2
• 5 INCREDIBLE RALLY LOCATIONS WITH MILLIONS OF ROUTES – Australia, Spain, Michigan, Sweden & Wales
• THE OFFICIAL GAME OF THE FIA WORLD RALLYCROSS CHAMPIONSHIP – Race at Montalegre, Lohéac Bretagne, Hell, Holjes & Lydden Hill in a multitude of different series
• LANDRUSH – Short-course dirt track racing in Pro Buggies, Pro-2 Trucks, Pro-4 Trucks and Crosskart vehicles in California, Nevada and Mexico
• JOYRIDE - Laptime challenges, smash challenges, free-play area and send challenges to friends
• DiRT ACADEMY – Taking place at the DirtFish Rally School in Washington, USA, learn the skills, techniques and practice to become the best!
• CAREER MODE – create your driver, compete across the disciplines, gain sponsors and build your team with clear goals and rewards
• COMPETITIVE GAMING – Daily, weekly and month-long challenges against fellow players from around the world
• NEXT GENERATION OF RACENET – Live ladder, leagues and tournaments, cross-platform leaderboards, enhanced CREST telemetry system
• TUNING – Tweak your set-up based on vehicle, track and weather conditions to best suit your racing style
• DAMAGE & REPAIRS – Wear and tear is faithfully recreated with an improved and realistic damage model. Damage can be repaired by hiring Engineers to work in the team’s Service Area between stages but with a finite amount of time available.